World of Warcraft: for business applications ?

By Paul Green


World of Warcraft is a video game whose structure demonstrates its fundamental principles in training people to think creatively. Here, performance is evaluated in terms of experience points which one accumulates by performing various tasks. The challenge increases as the game progresses in level.

Whenever you win all the necessary points, you can then progress to higher and more challenging levels in the game. The obstacles and degree of complexity both increase exponentially as you move up in levels. The required number of experience points that you need to move to the next level, also increases.

With experience, one becomes skilled at leveraging the available resources in the game. They're therefore able to learn and advance faster even as the challenges become more daunting. In contrast to diminishing returns commonly encountered in business, players here increase returns to learning.

This game, also gives players a mechanism to determine performance in form of levels and experience points. It also enables them make comparisons with their teammates in various dimensions. Feedback is great to everyone, not just individual players.

Just like some other promising developments, it is usually difficult to discern the relevance of this game to people who work in office environments. World of Warcraft comes in handy because it creates a powerful learning platform. Many of the techniques used in the game could be instrumental in helping executives improve performance in their own companies. WoW is structured in a way that allows practically anybody to join and gain a sense of accomplishment. Though the first levels tasks are quite easy, newbies quickly learn to be creative and adapt their approach to performance challenges.

World of Warcraft is also continually updated to challenge people so that they develop new skills ever time. It'll be difficult for you to find boredom and complacency. Moreover, the difficulty level is also fine tuned thoughtfully to match the skills of players in order to avoid frustration. This method could be also adopted in a corporate setting so as to spur innovation among the co-workers.




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